trustycrowbar: (Glasses)
Dr. Gordon Freeman
» » » trustycrowbar
• • • • • • •
Player: Eek
Canon: Half-Life series
Canon Point: Post-ep. 2
Alignment: Thras
Date of Entry: 06/08/2015

Age: 27
Eye Color: Green
Hair Color: Brown
Height: 6'0"
Amulet:

A spike of citrine quartz on a cord around his neck. Or at least, what looks like citrine quartz. There's something... off about it. Peering into it, it seems to flicker, as though squirming under observation without actually moving.

Progress:



Appearance: A wiry, pale man with short, touseled brown hair and thick-rimmed black glasses. Tends to favor longcoats and shirts to any empathean finery, sometimes with a labcoat underneath.
Contact: [plurk.com profile] eeknsqueekn


permissions )
trustycrowbar: (Glasses)
⌈ PLAYER SECTION ⌉

Player: Eek
Contact: [plurk.com profile] eeknsqueekn
Age: 32
Current Characters: None


⌈ CHARACTER SECTION ⌉

Character: Gordon Freeman
Age: 23
Canon: Half-Life series
Canon Point: Just after ep. 2

Background:

Gordon's wiki Entry

Half-Life's Storyline
Summary: One day Gordon unknowingly participates in an experiment that ends the world as he knows it. Monsters start popping out of nowhere from another world and marines come in to close the facility down and everyone in it... with bullets. Gordon winds up fighting to fix the problem and escape, but he finds out that something Big and Ugly has taken the oppertunity to invade from the other world. He travels there and hunts the thing down with no guarentee of returning home. About that time, he realizes that the experiment wasn't completely an accident, and the "Man" responsible has him tucked under the space-time continuum for twenty years or so.

Half-Life 2's Storyline
Summary: Gordon is returned the world he fought so hard to un-screw-up, only to find it re-screwed-up by yet another invading alien force known as the Combine. Gordon's lab buddies from twenty years, namely two by the name of Eli Vance and Issac Kleiner, are now the leaders of the resistance force against the Combine. Gordon's efforts back at Black Mesa, and subsequent mysterious disappearance, had turned him into a kind of messianic figure. This is just one tool he uses to eventually wrench the combine from their seat of power, Eli is captured, and Gordon and Eli's daughter Alyx infiltrate the Combine Citadel to save him. The long fight finally culminates in the destruction of a massive Dark Energy reactor at the top of the Combine Citadel.

Half-Life 2 ep. 1's Storyline
Summary: Dealing with the fallout of the reactor's destruction, and knowing that the citadel's core could go critical and destroy the city at any moment, Gordon, Alyx, and the members of the resistance have to evacuate before it all goes up in an explosion of exotic particles and death.

Half-Life 2 ep. 2's Storyline
Summary: After said explosion, the massive influx of energy and the shift of fluid tension between worlds causes a massive portal storm over the ruins of the Citadel, causing more random portals to form and random things to teleport in just like the first time back at Black Mesa. Gordon, Alyx, Eli and Issac try to stop the portal storm through the launch of a satellite array from a remote outpost known at White Forest. They succeed, but shortly afterward, and just after Eli calls him "son" for the first time, the combine attack and Eli is horribly killed. The power behind his emotions was more than enough to send him to a place like the world of Empatheas.

Personality:

It's ironic that Gordon Freeman is arguably the grandsire of the modern cinematic FPS protagonist, because his personality is not what one would expect in a genre soaked in bullets and testosterone. With a doctorate in theoretical physics, one of the youngest to be awarded one through MIT, he sees himself as a scientist first and foremost.

He was always an order of magnitude more intelligent than those around him, even as a child, and that made articulating his thoughts a little difficult. He would constantly talk over other people's heads, and take two leaps in logic where others would only take one and he couldn't understand why no one could keep up with him. This made him frustrated as a child and downright aggressive as a teenager, but adulthood finally tempered it into a quiet awkward sarcasm that is easily steamrolled by chattier characters around him. It's not as though he never speaks, mind, and judging from the stream-of-consciousness babble from the crystal, the still waters run deep (and possibly a little irradiated.)

Gordon works (and fights) smarter, not harder. He consistently looks for a easier solution "outside the box" and lets his environment do the work for him. Furthermore he does have a mischievous streak: he was known for pranks and shenanigans back at Black Mesa, and they're the kind of pranks that can only happen from someone with an extensive knowledge of electromagnetics and too much free time on their hands.

Gordon is highly analytical, thinking of almost anything in terms of strategy. He's an impulsive problem-solver, to the point where people have had to physically pull him away from a problem he couldn't figure out.

Being as he is a theoretical physicist, he's one of the few hard scientists that can get away with saying "why not" to match everyone else's "why." If something flies in the face of his conventional science studies--someone busts out some "magic" for instance, or he finds himself in conversation with a ghost or spirit--he just considers there's some avenue of the sciences that explains it that they haven't figured out yet. This mindset was an essential survival tactic out in New Mexico and in City 17; if he had been a chemist, he would've lost his mind a LONG time ago.

Lastly he's surprisingly active, for someone of the lab-coated persuasion. Even before the "accident" He was an avid hiker and a sprinter in college. Being in such good shape was a reason that he was chosen for the HEV suit training program in the first place.

Abilities:

High intelligence: Gordon's training as a scientist and his quick, analytical mind make him an excellent tactician. This impulse was only reinforced when he was thrown up against the impossible odds the Combine stacked against him. He tends to let the laws of physics do the work for him, whether it's rigging up a drinking bird desk toy to do his programming for the day, or using a suspended car to squash a crowd of encroaching zombies.

Weapons and weaponization: Gordon has an uncanny tendency to be able to pick up any ranged weapon and use it with little or no instruction. His aim is good, although not perfect. Furthermore, he can also use contraptions and gizmos that weren't originally meant to be weapons to devastating effect. This applies to everything from crowbars, to advanced laser machinery, to automobiles. This isn't through malicious intent; He just has a tendency to find the most violent possible use for things, and it gave him an advantage against the hordes of creatures, soldiers, offworld aliens and zombies that have all tried to kill him in one way or another.

HEV suit: Gordon's trademark orange-and-grey hazard suit has been with him since the Black Mesa incident, and if it weren't for it he would have died a hundred times over. The suit primarily is meant to protect against impacts, punctures and radiation, and provides minor augmentations to speed and strength to offset its weight on the average reedy scientists' body. His current Mark IV version has a built-in geiger counter, a weapons selection system that can provide any of a LARGE number of items and weapons at his fingertips, and an onboard medical system that can set bones, stem bleeding, and provide painkillers and antitoxin.

Alignment: Thras

Other:


⌈ SAMPLE SECTION ⌉

Sample: Test Drive log.


Questions: None.
trustycrowbar: (*facepalm forever*)
"Hey, you've reached the mailbox of Doctor Gordon Freeman, physics professor at Smash Academy, ah... leave a message or something, I'll get back to you as soon as I can."

BEEP!
trustycrowbar: (Default)
TITLE BAR

ICARUS FALLS
BLACK MESA: SOURCE THEME || Joel Nielson
(instrumental)
SOMETHING SECRET STEERS US || Kelley Bailey
(instrumental)
OUTLAND || CelldWeller
(instrumental)
NO HANDLEBARS || Flobots
"I can guide a missile by satellite, by satellite, by satellite,
And I can hit a target through a telescope, through a telescope, through a telescope,
And I can end the planet in a holocaust, in a holocaust, in a holocaust..."

PERSEUS STRUGGLES
THE WINGS OF ICARUS || CelldWeller
(instrumental)
RADIOACTIVE || Imagine Dragons
"I raise my flag, don my clothes, it's a revolution I suppose
We'll paint it red, to fit right in...
I'm breaking in, shaping up, then checking out on the prison bus
This is it, the Apocalypse."
MASTERS OF THE UNIVERSE || Juno Reactor
(instrumental)
THE CITY || Stromkern
"This goddamn city..."

PROMETHEUS RISES
PATH OF BOREALIS || Kelley Bailey
(instrumental)
ANGEL WITH A SHOTGUN || The Cab
"They say before you start a war, you better know what you're fighting for
Baby you are all that I adore, if love is what you need, a soldier I will be."
RAILGUN || Blue Stahli
(instrumental)
trustycrowbar: (Default)
GAME STATS:

Height: 6'0" (6'2" with suit)
Weight: 164lbs (276lbs with suit)

Room: TD-06

Position: Teacher
Subject: Physics
Administrative Sponsor: [Classified]

Portal development progress: 10% (Teleporter site scouting, evaluating transformation matrices for world coordinates.)

Current armaments: Crowbar, Automatic pistol, .367 Magnum, Semi-automatic SMG, Shotgun, Combine Pulse Rifle, grenades, gravity gun.

Personal effects: Glasses, Graphing Calculator (Gifted by N), One pair longfall boots (Gifted by Chell), Unending Seething Hatred (Xmas gift from Eggman to everyone), Coffee Mug of Science (Gifted by Mac)

Final Smash: Supercharged Gravity Gun (As yet unused.)

Brawl stage: Black Mesa (Sludge Pool)

COMMUNICATIONS:

"This is Doctor Gordon Freeman, I'm... unable to come to my phone at the moment so leave a message and I'll" *BLAMMcrackleTHOOMZZZT--* "--ohSHITuh, I'llgetbacktoyouassoonasican!" *BEEEP!*

Memeboxing

Nov. 14th, 2012 10:22 pm
trustycrowbar: (Pressure and Force)
Got a scene you want to play out? Start it out here! Anything goes!

(Because of that, individual threads may not be G-rated. Proceed with caution.)
trustycrowbar: (Default)

Out-of-Character Information


Name: Eek
Are you over 15?: Yes
Time Zone: EST
Personal Journal: [personal profile] eeknsqueekn
Reliable Method of Contact:
Plurk: Eeknsqueekn
Aim: Ickychips
Other characters in the game: None
Link to slot request if 6th, 7th slot:
Tegaki: Not required.
Anything Else?: NOPE!

In-Character Information


Name: Dr. Gordon Freeman
Game/Series: Hλlf-Life
Teacher/Student/Other: Teacher
Canon Point: Post-Ep. 2
Age: 27
Grade Level/Class Taught/Job: Physics, quantum and classical.
Dorm or Living Arrangement: Dorm, for the moment.

Personality: It's ironic that Gordon Freeman is arguably the grandsire of the modern cinematic FPS protagonist, because his personality is not what one would expect in a genre soaked in bullets and testosterone. With a doctorate in theoretical physics, one of the youngest to be awarded one through MIT, he sees himself as a scientist first and foremost.

He was always an order of magnitude more intelligent than those around him, even as a child, and that made articulating himself a little difficult. He would constantly talk over other people's heads, and take two leaps in logic where others would only take one and he would not understand why. This made him frustrated as a child and downright aggressive as a teenager, but adulthood finally tempered it into a long-suffering silence that comes off as gruff to a lot of people. It's not as though he never speaks, mind. He just lets others make their own mistakes rather than nay-say their decisions, because he knows most people don't understand or listen anyway. Those who call themselves his friends, however, will find in him someone driven, focused, perceptive and surprisingly humane for all he's been through.

Gordon is highly analytical, thinking of almost anything in terms of strategy. He's an impulsive problem-solver, to the point where people have had to physically pull him away from a problem he couldn't figure out.

He's surprisingly active, for someone of the lab-coated persuasion. Even before the "accident" He was an avid hiker and a sprinter in college. Being in such good shape was likely an impetus for his being in the HEV suit training program in the first place.

Backstory: He's taking this up as an extra job while he waits for ep.3 Oh okay, here you go.

EDIT: His first time to Final Destination City was... not exactly planned. He was used to being dropped unceremoniously into a place, but this time he'd managed to hit just the right angle on that forcefield generator with just the right amount of velocity using just the right kind of material hurled by his gravity gun. The next thing he knows he's dropped to the floor in the middle of the woods in a crackle of green static.

It didn't take him long to figure out what happened; the weakened dimensional membrane in his world permanently opened a stable brane overlap with Final Destination City, and he'd accidentally found just the right frequency phonon to squeeze through. As of this very moment, he's stranded there, but it won't be for long if he can help it. He'll develop a way back. But he'll need a job, and he'd heard rumors of the technology available at this Academy of theirs...

Anything Else?:

In-Character 1st person sample:



[The feed clicks on, and shows the Gordon fidgeting animatedly with papers and double-checking the equations on the blackboard behind him. He's obviously excited about something. When he turns back to the camera, he seems to remember he turned the thing on in the first place and centers himself on the screen.]

Students and faculty, this is an announcement for a colloquium in the hall of science tonight after evening sessions! I think... no, I know I've discovered something profoundly important! You see this little guy right here?

[He holds up a... a magnetite? A very confused-looking one at that. It blinks at the camera as it rests in his hand.]

What is contained in this unassuming electric-steel pokemon is in fact a real-life magnetic monopole! This validates a long-suspected link between Maxwell's equations and quantum magnetism! The implications are far-reaching! This could spell a whole new era in applied electromagnetism!

[The magnetite rolls its eye back to him as if to say "really, buddy?"]

I have some slides I need to finish, but I hope to see you all tonight! Come on, Gauss.

"Magg..." [Is it possible for a magnemite to shrug? It seems to, and takes to the air before Gordon slaps the END FEED button.]

In-Character 3rd person sample:



Gordon never figured he'd go up against half the crazy shit he has before. Giant antlion queens, zombies, floating psychic alien things, head-consuming space turkeys...

...And yet none of them could properly prepare him for this.

"Everyone get behind me! To the door of the greenhouse! GO!" He waves an arm to herd the students out while the clump of cells in the dish scrawled "Petey Piranha Meristem cells" had already broken the table from its fast growth, and had begun to grow legs while it held itself up by lashing leaf-like arms to the frame of the greenhouse. Glass crashed down around it. He should've known subbing for a biology class would be a BAD idea. The plant-thing made a hideous formative screech as it pops out one leg, then the other, and then reached down to grab one of the straggling co-eds from the group with squeal.

"Shit! Hold on!" He took the crowbar from his belt-loop and charged in. He may not have his suit, but there wasn't anything he could do about it now. Besides, he was faster this way. He swung and hit the critter's bulbous green body and it let out a screech of pain. Another blow, and another, and soon the thing dropped the girl with a squeak, and turned on its attacker with a leafy back-hand that sends Gordon against the glass wall with a crash.

As the glass, dirt, foliage and supplies tumble down around him he shields his head. It's only after he looks up that he sees something large, red and conical...

Is... is that a weed-sprayer? Well. It's better than nothing. He grabs the thing and yanks himself under a table and out of the drop zone of a sapling that Petey 2.0 is now using as a club. A quick blast of noxious green mist--why is it always green?--and the leaf-arm recoils in what seems to be pain.

That's right, you bulbous bastard! He's got you now.

What follows is a mess of green fog, yelps, swearing, screeching, crashes, flying glass, thrown dirt, and smashed flowerpots. In the end the class waits at the entrance to the greenhouse, exchanging worried looks, and then breaks into cheers when their abducted classmate and instructor appear. Gordon is a mess. His labcoat is covered in dirt, mud, grass stains and pollen. His glasses are so smudged it's a wonder he can see. There are plant bits in his hair. He just stands there for a moment, then when he opens his mouth to speak he coughs a plume of green fog first. Ugh.

"I hope... you all were taking notes on that. Now excuse me, I have a genetics department to go raise some hell in."
trustycrowbar: (Glasses)
Housing Unit number: 207
Roommates: Johnny D'Amico, Blaine Thorps

Suit Level: 2
Suit abilities:
Lvl 1: Powered armor, minor speed and strength augmentations, automatic medical system, flashlight, geiger counter, weapons selection, two-way communications.
Lvl 2: Increased strength augmentations

Current weapons:
Crowbar
9mm pistol
38 revolver
M16 assault rifle
Gravity Gun

Missions Completed: "Barbary Wars"
"Opening up Science to Black Rock, New Mexico"
"GET TO ZE CHOPPA"

Useful Links:
Map of the Initiative Hold
Map of Exsilium
Map of the Moonbase
Changes to Exsilium

((This is also an IC comm post. If your character needs to contact Gordon, they can always do so here.))
trustycrowbar: (Default)
» PLAYER INFORMATION
Player NAME: Eek
Current AGE: Over 21
Personal JOURNAL: [personal profile] eeknsqueekn
IM & SERVICE: AIM: Ickychips
Player PLURK: eeknsqueekn
Current CHARACTERS: None.

» CHARACTER INFORMATION
Character NAME: Dr. Gordon Freeman
Canon & MEDIUM: Half-Life video game series
Canon PULL-POINT: End of Half-Life 2, ep. 2.
Character AGE: 27
Character ABILITIES: Extensive education in physics and high-level mathematics. Reasonable talents in applied-physics, engineering and improvised weaponry. High intelligence gives him the ability to use any weapon or drive any vehicle after a few moments of familiarization. Excellent marksmanship. Demolitions experience.

His HEV Mark IV hazard suit imparts rechargeable shielding, automatic medical assistance, information about environmental conditions, weapons and ammo storage, and minor speed and strength augmentations.

Gordon himself has no special powers.

Character HISTORY: Gordon's Wiki Entry.
Half-Life's Storyline
Half-Life 2's Storyline
Character PERSONALITY: Gordon is that particularly rare subspecies of nerd with an extra shot of testosterone in his system. On one hand he's bookish, erudite, and prone to wax metaphorical if you catch him in the right mood; and on the other he's competitive, confrontational, cutting in his logic and tends to let his actions speak for him when discourse is impossible, usually in the form of large explosions.

If you're on equal footing with him however, he's actually pretty friendly. Though perhaps... a little awkward. Being one of the youngest MIT graduates in history, one can imagine he didn't have much time to socialize in college, and they'd be right. He tends to use his experiments or the immediate problem at hand as a shield against talking about interpersonal matters. When the immediate task at hand involves wading through a crowd of zombies, it's easy to forget what the hell you were going to say anyway. The man is brilliant, but with a wide knowledge base and tendency to think three steps ahead of everyone else in the room, he also has a habit of talking over everyone else's heads. He doesn't mean to of course; it just happens. He's cognizant enough to stop himself whenever he finds he's facing a room of glassy stares, and try to "retranslate" what he just said for everyone's benefit, usually through a cough and an awkward fidget. While Barney Calhoon and his security-guard buddies back at Black Mesa taught him to not be SUCH a scientist, sometimes the man still can't help himself.

Gordon works (and fights) smarter, not harder. He consistently looks for a easier solution "outside the box" and lets his environment do the work for him. Puzzles are of particular interest to him. He's the kind of guy that has to be pulled away from one--maybe literally--if he hasn't solved one yet. Jury-rigging weapons is a particular talent of his.

Being as he is a theoretical physicist, he's one of the few hard scientists that can get away with saying "why not" to match everyone else's "why." If something flies in the face of his conventional science studies--someone busts out some "magic" for instance, or he finds himself in conversation with a ghost or spirit--he just considers there's some avenue of the sciences that explains it that they haven't figured out yet. This mindset was an essential survival tactic out in New Mexico and in City 17; if he had been a chemist he would've lost his mind LONG ago.

One thing he selfishly wants is to have someone around that he can identify with: someone who speaks his proverbial language. He had one such person in Alyx Vance, but if he's here then he has no idea what's happened to her...

» EXSILIUM INFORMATION
Chosen WEAPON: HEV Mark IV Hazardous Environment Suit. While not a weapon, it's the one thing that has stayed with him the entire time and has a weapons selection system included. At higher levels the suit might protect him against things like vacuum, poisonous gases and fall damage. It might also have the ability to aesthetically change to better fit in with the era, and the ability to spontaneously produce items helpful for the task at hand (Albiet ones that may not seem helpful at first glance...)
Chosen SKILLSET: Equally suited for both research and combat. Will likely take a research or mentoring position, but go on the occasional mission as well (especially if he's convinced no one else can do it.)

» SAMPLES
First PERSON: [Maybe you're one of Gordon's students. Maybe you're a research buddy. In any case, you get a call at somewhere in the early afternoon of his voice and a view of the hallway bobbing by. One almost things he'd pocket-dialed you until he starts speaking.]

Okay, here's what's going on. So far the conditions for entanglement haven't changed, but we've got some hiccups in brane rift symmetry that could be a problem. Instead of a reliable way back to our own time, we're getting shunted off at an arbitrary point somewhere else. I doubt any of us wants to get stuck in the prehistoric, so I've--

[The camera shifts and bumps, and several stacks of folders become visible as he attempts to open his office door. It seems the reason he wasn't looking at the phone was because he was carrying it along with half the library's science publications. He slaps the folders down and addresses the camera properly now, looking a little harried.]

--I've requested a suspension on missions until we can be sure they're safe. All the same we'd better figure this out in a hell of a hurry; I know defense contractors. They don't like a wait on their product.

Third PERSON: Gordon ducks behind the masonry wall as stone shards fly off on impact with the operative's bullets. Goddammit, he should've known this would happen eventually! A handful of them were in the Initiative's Hold, though god only knew what they were after exactly. He spies a strange shimmer in the air just long enough to move, adrenaline imparting a positive feedback of his suit turning the lurch into a powered sprint as more weapons fire pings off the old architecture. They had some sort of cloaking device, all of them! How the hell were they going to be able to fight something they can't even see?

He stops in his run when he notices an old, rusted fire alarm plaque.

...

The sprinklers explode to life with the caustic rattle of an old bell alarm. The water is dingy and disgusting. Good. Means they'd be able to see them better. And as he thought, within moments a wet brown sheen appears to take the shape of a confused soldier. Gordon smirks and levels a pistol.

"Now that we've leveled the playing field..."

BANG.

» ADDITIONAL NOTES
The HEV suit is not exactly a companion character, but has its own set of flavor dialogue for exposition and to create dramatic tension; announcing how much power he has left in it or high levels or radiation or the like. It'll be rare, but when it does show up it will be shown in orange italics: Like this.
trustycrowbar: (Glasses)
Player name: Eek
Character Name: Dr. Gordon Freeman
Character Canon: Half-Life series.
Canon point: After the events of Half-Life 2

Background: Here.

Abilities: Extensive education in physics and high-level mathematics. Reasonable talents in applied-physics, engineering and improvised weaponry. High intelligence gives him the ability to use any weapon or drive any vehicle after a few moments of familiarization. Excellent marksmanship. Demolitions experience.

His HEV Mark IV hazard suit imparts rechargeable shielding, automatic medical assistance, information about environmental conditions, weapons and armor storage, and speed and strength augmentations.

He himself has no special powers.

Personality: Gordon may be a hero to a lot of people, but there's no denying he's a scientist first. He's the kind of guy that just can't put a puzzle down until he's solved it. He's got a considerable knowledge base and a quick and logical mind, though he occasionally tends to let it stray from the path of logic and into the wild valleys of metaphor and humanism; theoretical physicists tend to do that. They can't help it, really.

When faced with a total impossibility (Like a gaggle of Valkyries or a blast of magic, for instance.) He'll still mentally try to frame them as scientifically plausible. This is just another puzzle for him and doesn't really detract from their mystique; in fact it validates them... if you ask him. That being said, he'll certainly have a lot to puzzle through in Midgard.

Being a physicist also imparts a certain aspect of laziness; he uses his environment to his advantage and thinks outside the box to find the easiest way through a situation whenever he can. For example, he COULD fire on every soldier on a rickety overhanging bridge, ducking into cover, wasting ammo and risking harm to himself and his teammates... or he could just shoot the gas canisters underneith the bridge's supports and trust chemical and gravitational potential energy do the rest. Work smarter, not harder. He's willing to use technology and even magic that he doesn't quite understand, as long as they have a logical method of employ.

Gordon always had trouble communicating with people but not because he is ineloquent or can't speak. On the contrary, he has a tendency to talk over the heads of anyone listening and think three steps ahead of others in the room, which can flatten a conversation quickly and enrage anyone with a high pride-to-IQ quotient. He learned quickly in high school that it's better just to shut up sometimes. While he's a little better at relating to non-scientists now (thanks to Barney Calhoon and the other security guards at the former Black Mesa that forced him in the spirit of friendship to "not be such a damn scientist") he's always going to be a little gruff and socially awkward.

RP Sample: Try this on for size.

Notes:
trustycrowbar: (Glasses)
Items: Sirocco smartphone, glasses, flashlight
Weapons: Crowbar, pistol, shotgun
Abilities: Analysis, Jury Rig, Improvised Weapon, Sneak, Weapons skill (Pistol, shotgun, grenades)

Room number: 315
Roommate: Booster
Anemoi Crystals in Possession (by percent worth): 9

Memory progress:

20%


Memory regain by percent:
□ Knows he's a scientist, doesn't know in what specialty (Kinematics)
□ remembers how to handle shotgun and grenades
□ can speak Japanese
□ remembers small things about New Mexico and Seattle, regains coffee addiction
[March]
■ knows he's a physicist (Electricity and Magnetism)
■ remembers how to handle small firearms
□ remembers myriad things about childhood and (unfortunately) high school
■ knows he's a theoretical physicist (Quantum mechanics)
[April]
□ can speak German, remembers small things about Austria
■ □ Remembers thesis (QED, brane theory, nuclear physics)
□ Remembers full name
□ Remembers how to drive (pretty much anything.)
[May]
■ Can speak French, remembers Dr. Kleiner and shenanigans during college
□ □ Remembers the Innsbruck Experiment
[June]
□ □ Life at Blask Mesa before the event.
□ Working with Issac and Eli, and taking care of little Alyx.
□ Remembers rivalry between Black Mesa and Aperture Science.

□ automatic, ■ anemoi
Page generated Aug. 19th, 2017 03:38 am
Powered by Dreamwidth Studios